Monday, November 9, 2009

Bad Weekend

Well let's see I more or less got instapopped by a geddon while messing with him on a gate.  For shits and giggles I will lock people up even though I have no intention of fighting just to get them to aggro.  In this case I bit off more than I could chew and got popped.  I attribute this to lag because I was spamming the jump button, but instead I saw my shields and armor disappear and of course I ended up in my pod.

My second incident was a challenge local to a duel.  I didn't respond I figure I just undock and start fighting, of course it would have worked better if I'd had my guns before I undocked and started to fight.  Oh well brain cramps, we all get'em.

Third incident I get into a fight with a Republic Fleet Firetail and actually win.  At first I was concerned because a Vaga warped in, I'm thinking, ok you've been here before, he's going to interfere and your going to go pop.  But I was pleasantly surprised when he didn't engage, although he did lock.  So what makes this an "incident"? I kill the Firetail but I don't get a KM.  I'm almost positive I got the kill.  The only other ship present at the time was the Vaga, but as far as I know my target wasn't blinky red to anyone except me.  Of all the things that happened this was probably the worse.

Oh and the fourth incident was a loss in Amamke.  Not really an incident, but it hurt because I don't like to lose.

Beat to quarters and clear for action!

Thursday, November 5, 2009

22nd Black Rise Defensive Unit v Rifter

Good fight, I here it often enough but when you're in a t1 frig fighting or in my case trying to survive a Pilgrim, Sader, Ares, Blackbird and two Rupppies, gf is the last thing you want to here. I mean it wasn't good for me mainly because I didn't stand a chance and characterizing it as a "fight" is reaching. I would rather here some smack than gf.

I'm coming out of warp and land on the Aeschee gate in Ladistier. An Ares is right behind me and lands on the gate a second or two after I do. I do my usual and start to lock him up trying to talk him into taking a shot. He returns the favor and locks but doesn't shoot. After a few seconds he decides to jump through and I promptly follow. I thought there might be a gang on the other side waiting for me but I didn't really care, maybe I'm being overly aggressive or just bored. When flying solo it's hard to pass up the possibility for a fight. The Ares seemed open to the idea so I figure it was my duty to provide him another opportunity. I'm through the gate, the Ares is on my overview, so I start moving back towards the gate just in case. Again we lock and dance around a bit, he is orbiting at 25 km and I'm sitting on the gate waiting for him to make a mistake. As it turns out I didn't have to wait long. He starts to engage and drifts into scram range. No problem he's locked up and my mods are firing. His shields and armor start to disintegrate and it looks like another inty will fall to my guns. But it was not to be. His gang shows up to save his ass and I get to warp off with my pod intact.

I did make one huge mistake, I forgot to overheat and I should have used faction ammo instead of barrage. As he was orbiting me I switched to barrage thinking this would be a ranged fight. But once he got in close it was a different fight altogether. In this case I would have liked to finish him off as soon as possible, because an inty for a t1 frigate is a better deal. I knew I was going to die to his gang, but I wanted at least one kill for my troubles. I think by overheating and using faction ammo I could have been further ahead dpswise resulting in a dead Ares. I wasn't concerned about a gang on the other side. This is the life I've chosen gangs are just a fact I have to live with. My only comfort is knowing that another inty would have fallen had I been allowed to finish the job.

For this particular fight my fit was a little different.

[Rifter, 400 DPS]
Gyrostabilizer II
400mm Reinforced Rolled Tungsten Plates I
Micro Auxiliary Power Core I

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I

150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
Small Unstable Power Fluctuator I

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I

This is an attempt have both a tank and dps.

Most 400 fits I've seen or used have a DCU or SAR in lieu of the gyro. Rigs were mainly trimarks or resistance. In this case I opted for dmg rigs, its kind of like having two gyros instead of one. The armor rigged version was very slow, this version is significantly faster even without overheating my AB. Because I have a tendency to attract gangs I wanted a little more tank to help me make it to the gate or while I try to deaggress. I wanted the extra dps to speed things up, again focused on a quick fight and quick getaway. I've adopted the practice of fitting a neut (when passive tanked) or nos (when active tanked). The neut acts like an extra web, especially useful against inties fit with AB. Of course against active tanks or weapons that use cap the neut makes the whole process a lot faster. No enemy tank means more dps for me, no dps from my opponent means more tank.

Well another loss hits the books and another Rifter is fit to take its place.



Beat to quarters, clear for action!

Tuesday, November 3, 2009

Lords PilotKiller (Crow) vs Rifter

Lords PilotKiller @ 01:27
Vertigo Sun [SpaceMonkey's Alliance]
Crow, Uuna, The Citadel, 0.4

Interceptors are one of my favorite targets, especially on a gate. When I "allow" an inty pilot to catch me at a gate I know in their minds they are already posting a killmail. I say fine, think what you want but I'm going to make you earn it. In this particular fight I can't really say what happened other than I engaged a Crow, he took my shields, started to scratch my armor, then all of a sudden I see his pod on my overview and watch as he warps off. I'm thinking to myself did I kill him or did the Brutix that dropped out of warp a few seconds ago kill him. After Lord's pod warped off the Brutix started to engage. I was fortunate enough to be about 16 km away and I figured he had a warp disruptor since my attempts to warp where somewhat lacking. No problem I'm out of web range all I need to do is stay cool, align to something, overheat my AB and extend my range. Anyone who knows what I'm talking about can appreciate what happens next. I warp off and leave him less than satisfied.

Lessons learned during this fight? Not much really, as fights go the most exciting part was escaping the Brutix. So did I get the Crow, I sure did. Posted the KM and checked his fit. I'm no expert when it comes to fitting a Crow but I thought his fit was a little lacking. For example no t2 weapons, not even best named. As far as I know Arbalest mods are supposed to be the best when it comes to missile mods. To be fair he did have faction ammo and as I said I know diddly and squat about fitting a Crow.

Sunday, November 1, 2009

Executioner/Merlin v Rifter

Vincent Lorrene @ 00:40
Mentis Fidelis [Circle-Of-Two]
Executioner, Mannar, Everyshore, 0.3

Chadilac @ 00:41
Mentis Fidelis [Circle-Of-Two]
Merlin, Mannar, Everyshore, 0.3


A fight is more exciting when there are multiple targets, needless to say I was somewhat excited. So I'm on another very long roam over 50 jumps and I'm doing my usual, jump into system, check local, do some scanning, fight or move on. In this case I jump into Mannar where there's no more than four in local including myself. There are two ice belts and three roid belts. I figure what the hell and jump to the bottom belt. Not expecting to find much I drop out of warp and to my surprise not one but two ships present themselves. Vincent in a Merlin and Chadilac in the Executioner.

So I beat to quarters and clear for action. The Executioner is the closest so I focus on him, mods are activated and the Executioner is locked. It didn't take long to take his shields and armor, of course his hull was no match for my faction ammo. During the executioner engagement I made sure to not lose situational awareness in regards to the Merlin. I don't remember if the Executioner ever took my shields, a quick glance and I felt I was in good shape. The 400 RTP and three trimarks are a lot to chew through. I was hoping Merlin was rail or blaster fit in which case my neut would come in handy, as it turns out he was rail fit. I really didn't have a tactic vs the Executioner, but I did have one in regards to the Merlin. I know that some pilots like to fit blasters so my first order of business was to gain some separation which I did. After looking at his fit I realized he was fit for ratting, at least that's what it looked like to me. He had an active shield tank in which case my neut proved to be even more valuable.

It was a gf from my perspective, I think if they were a little more coordinated in their efforts they would have had a chance. I also think I surprised them which accounts for their somewhat slow reaction. Chatting with Vincent after the fight revealed his partner was fairly new so I threw them 50M to get them back into some ships. In the end I'm not really a pirate, I don't ransome or rely on my kills to make iskies. I prefer to fly alone and lowsec is the best place to solo, it requires more skill especially in locating targets. Besides I like being blinky red.